Sign in
wishvane

How many copies did Mon Bazou sell?

Estimated copies sold
≈ 517k–840k
$2.3M–$6.1M after Steam's cut $4.1M–$9.4M before Steam's cut
from 21k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Mon Bazou and predicted how it would do from its 8 similar games. Every figure here, including Mon Bazou's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.7M–3.2M
best case 27.0M (BeamNG.drive)
Games like Mon Bazou

A typical game among these

≈ 1.7M–3.2M copies

≈ $17.3M–$21.8M after Steam's cut

from ~56k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: BeamNG.drive at ≈ 20.5M–33.4M copies, ≈ $141.2M–$379.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 6k reviews in their first month; the range was 1k to 84k.
The genre you'd be entering
These games
The similar games share Automobile Sim (8 of 8) and Driving (8 of 8).
The winners
Winners here lead with Simulation + Driving, priced around $25. The breakout hits carry Destruction + Physics + Sandbox; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Wreckfest
2018
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$10.4M–$28.0M after Steam's cut $19.0M–$43.1M before Steam's cut
$29.99
42k reviews
Very Positive
RacingDestruction
MudRunner
2017
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.6M before Steam's cut
$19.99
44k reviews
Very Positive
OffroadSimulation
Car Mechanic Simulator 2018
2017
Est. copies
≈ 2.0M–3.2M
SteamSpy 2M–5M
Est. revenue
$10.7M–$28.8M after Steam's cut $19.5M–$44.4M before Steam's cut
$19.99
57k reviews
Very Positive
SimulationAutomobile Sim
BeamNG.drive
2015
Est. copies
≈ 20.5M–33.4M
7.5x vs typical
SteamSpy 5M–10M
Est. revenue
$141.2M–$379.6M after Steam's cut $256.7M–$584.0M before Steam's cut
$24.99
421k reviews
Overwhelmingly Positive
SimulationDriving
SnowRunner
2021
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$11.5M–$31.1M after Steam's cut $21.0M–$47.8M before Steam's cut
$29.99
56k reviews
Very Positive
SimulationAutomobile Sim
Car Mechanic Simulator 2021
2021
Est. copies
≈ 963k–1.6M
SteamSpy 1M–2M
Est. revenue
$6.6M–$17.8M after Steam's cut $12.0M–$27.4M before Steam's cut
$24.99
39k reviews
Overwhelmingly Positive
SimulationAutomobile Sim
The Crew™ 2
2018
Est. copies
≈ 3.0M–4.9M
1.8x vs typical
SteamSpy 2M–5M
Est. revenue
$25.0M–$67.2M after Steam's cut $45.5M–$103.4M before Steam's cut
$29.99
100k reviews
Mostly Positive
RacingOpen World
My Summer Car
2025
Est. copies
≈ 2.9M–4.8M
2.1x vs typical
SteamSpy 1M–2M
Est. revenue
$12.1M–$32.4M after Steam's cut $21.9M–$49.9M before Steam's cut
$14.99
118k reviews
Very Positive
Automobile SimSimulation

Sizing up your own game? See how many copies games in its genre usually sell before you build it.