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How many copies did Transiruby sell?

Estimated copies sold
≈ 8k–12k
$32k–$85k after Steam's cut $57k–$131k before Steam's cut
from 309 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Transiruby and predicted how it would do from its 8 similar games. Every figure here, including Transiruby's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 59k–83k
best case 342k (Afterimage)
Games like Transiruby

A typical game among these

≈ 59k–83k copies

≈ $334k–$698k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Afterimage at ≈ 260k–423k copies, ≈ $1.8M–$4.8M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 935 reviews in their first month; the range was 323 to 3k.
The genre you'd be entering
These games
The similar games share 2D Platformer (8 of 8) and Metroidvania (8 of 8).
The winners
Winners here lead with Metroidvania + 2D Platformer, priced around $25. The breakout hits carry Side Scroller; a typical game here doesn't.
When they shipped
Only 2 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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3.9x vs typical
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.