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How many copies did Seedlings sell?

Estimated copies sold
≈ 2k–4k
$7k–$18k after Steam's cut $12k–$27k before Steam's cut
from 96 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Seedlings and predicted how it would do from its 8 similar games. Every figure here, including Seedlings's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 790–10k
best case 16.5M (Portal)
Games like Seedlings

A typical game among these

≈ 790–10k copies

≈ $1k–$5k after Steam's cut

from ~79 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Portal at ≈ 12.6M–20.5M copies, ≈ $34.6M–$93.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 18 reviews in their first month; the range was 6 to 137.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Puzzle (8 of 8) and Puzzle-Platformer (8 of 8).
The winners
Winners here lead with Puzzle + Puzzle-Platformer, priced around $11. The breakout hits carry Singleplayer + Sci-fi + Comedy; a typical game here doesn't.
When they shipped
The similar games span 2007 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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