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How many copies did Victory Heat Rally sell?

Estimated copies sold
≈ 19k–30k
$103k–$277k after Steam's cut $187k–$426k before Steam's cut
from 755 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Victory Heat Rally and predicted how it would do from its 8 similar games. Every figure here, including Victory Heat Rally's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 248k–641k
best case 917k (Need for Speed™ Most Wanted)
Games like Victory Heat Rally

A typical game among these

≈ 248k–641k copies

≈ $2.5M–$2.8M after Steam's cut

from ~8k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Need for Speed™ Most Wanted at ≈ 699k–1.1M copies, ≈ $3.8M–$10.3M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 841 reviews in their first month; the range was 462 to 13k.
The genre you'd be entering
These games
The similar games share Arcade (8 of 8) and Driving (8 of 8).
The winners
Winners here lead with Racing + Arcade, priced around $50.
When they shipped
The similar games span 2008 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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3.2x vs typical
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≈ 699k–1.1M
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2.0x vs typical
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SteamSpy 200k–500k
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RacingArcade
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Mixed
RacingAction

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