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How many copies did Colosseum VR sell?

Estimated copies sold
≈ 1k–2k
$651–$2k after Steam's cut $1k–$3k before Steam's cut
from 48 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Colosseum VR and predicted how it would do from its 8 similar games. Every figure here, including Colosseum VR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 79k–133k
best case 227k (Google Earth VR)
Games like Colosseum VR

A typical game among these

≈ 79k–133k copies

≈ $604k–$1.4M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: Google Earth VR at ≈ 173k–281k copies.

What their first month looked like
About half the games that made it here had over 212 reviews in their first month; the range was 25 to 616.
The genre you'd be entering
These games
The similar games share VR (6 of 8) and Education (5 of 8).
The winners
Winners here lead with VR + Open World.
When they shipped
The similar games span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.6x vs typical
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.