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How many copies did Space Porter sell?

Estimated copies sold
≈ 397–645
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
from 16 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Space Porter and predicted how it would do from its 8 similar games. Every figure here, including Space Porter's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 6k–24k
best case 57k (挂机神话)
Games like Space Porter

A typical game among these

≈ 6k–24k copies

≈ $9k–$31k after Steam's cut

from ~211 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: 挂机神话 at ≈ 43k–70k copies, ≈ $24k–$63k after Steam's cut.

What their first month looked like
About half the games that made it here had over 50 reviews in their first month; the range was 21 to 1k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Puzzle (5 of 8) and Sokoban (5 of 8).
The winners
Winners here lead with Idler + Word Game, priced around $2.
When they shipped
The similar games span 2016 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
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SokobanChess
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≈ 12k–19k
1.9x vs typical
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FuturisticSokoban
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NuditySexual Content
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≈ 6k–9k
SteamSpy 20k–50k
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Free
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Slayaway Camp
2016
Est. copies
≈ 38k–62k
4.4x vs typical
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Est. revenue
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Red Ronin
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≈ 4k–7k
SteamSpy 50k–100k
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$10k–$26k after Steam's cut $18k–$40k before Steam's cut
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SokobanTime Manipulation
挂机神话
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Est. copies
≈ 43k–70k
8.2x vs typical
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IdlerCasual
Brain Break
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Est. copies
≈ 5k–8k
SteamSpy 20k–50k
Est. revenue
$6k–$17k after Steam's cut $12k–$26k before Steam's cut
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.