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wishvane

How big is INFEES?

Estimated owners
≈ 694–1k
from 28 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left INFEES out and predicted the genre from its 8 similar games. Every figure here, including INFEES's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 56k–570k
best case 12.7M (7 Days to Die)
The Zombies genre

6 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 56k–570k copies
≈ $502k–$1.1M after Steam's cut
from ~6k reviews
Best case
≈ 9.7M–15.7M copies
7 Days to Die · ≈ $119.8M–$322.1M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Zombies (6 of 8) and FPS (5 of 8).
The winners
Winners here lead with Survival + Zombies, priced around $45.
The era
The games you compared span 2014 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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ActionFPS
Zelter
2020
Est. copies
≈ 52k–85k
SteamSpy 200k–500k
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$286k–$770k after Steam's cut $521k–$1.2M before the cut
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ZombiesSurvival
7 Days to Die
2024
Est. copies
≈ 9.7M–15.7M
64x vs typical
SteamSpy 10M–20M
Est. revenue
$119.8M–$322.1M after Steam's cut $217.8M–$495.5M before the cut
$44.99
403k reviews
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SurvivalZombies
Murder Miners
2014
Est. copies
≈ 331k–538k
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Est. revenue
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$2.99
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Level EditorSplit Screen
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2018
Est. copies
≈ 15k–25k
SteamSpy 50k–100k
Est. revenue
$21k–$57k after Steam's cut $38k–$87k before the cut
$4.99
506 reviews
Mostly Positive
ActionCasual

Sizing up your own game? See what its genre can realistically do before you build it.