Sign in
wishvane

How many copies did Headbangers: Rhythm Royale sell?

Estimated copies sold
≈ 30k–49k
$288k–$775k after Steam's cut $524k–$1.2M before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Headbangers: Rhythm Royale out and predicted the genre from its 8 similar games. Every figure here, including Headbangers: Rhythm Royale's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 187–578
best case 6k (The Wraith of the Galaxy)
Games like Headbangers: Rhythm Royale

The middle of these games

≈ 187–578 copies

≈ $188–$45k after Steam's cut

from ~16 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: The Wraith of the Galaxy at ≈ 5k–8k copies, ≈ $15k–$41k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 31 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Racing (5 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Rhythm, priced around $12. The breakout hits carry Rhythm + Early Access + 3D Fighter; a typical game here doesn't.
The era
6 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Save the Frog Keita
2024
Est. copies
≈ 74–121
SteamSpy under 20k
Est. revenue
$41–$110 after Steam's cut $74–$169 before the cut
$1.99
3 reviews
3 user reviews
CasualSingleplayer
Archaeology - Egypt
2024
Est. copies
≈ 496–806
SteamSpy under 20k
Est. revenue
$27k–$73k after Steam's cut $50k–$113k before the cut
$199.99
20 reviews
Mostly Positive
ActionAdventure
Jump Challenge!
2022
Est. copies
≈ 347–564
SteamSpy under 20k
Est. revenue
$285–$767 after Steam's cut $519–$1k before the cut
$2.99
14 reviews
Positive
ActionCasual
Archaeology - Grass Farm
2025
Est. copies
≈ 422–685
SteamSpy under 20k
Est. revenue
$23k–$62k after Steam's cut $42k–$96k before the cut
$199.99
17 reviews
Positive
ActionAdventure
The Wraith of the Galaxy
2023
Est. copies
≈ 5k–8k
12x vs typical
SteamSpy under 20k
Est. revenue
$15k–$41k after Steam's cut $28k–$63k before the cut
$11.99
187 reviews
Mostly Positive
Early AccessAction
Archaeology - Post-Apocalypse
2024
Est. copies
≈ 446–725
SteamSpy under 20k
Est. revenue
$25k–$66k after Steam's cut $45k–$101k before the cut
$199.99
18 reviews
Positive
ActionAdventure
Mini Drift Car
2024
Est. copies
≈ 3k–5k
8.3x vs typical
SteamSpy under 20k
Est. revenue
Free
Free
129 reviews
Mostly Positive
RacingDriving
Dusky Cap
2025
Est. copies
≈ 50–81
SteamSpy under 20k
Est. revenue
$14–$36 after Steam's cut $25–$56 before the cut
$0.99
2 reviews
2 user reviews
CasualSimulation

Sizing up your own game? See what its genre can realistically do before you build it.