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wishvane

How many copies did SudoKube sell?

Estimated copies sold
≈ 1k–2k
$696–$2k after Steam's cut $1k–$3k before the cut
from 53 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SudoKube out and predicted the genre from its 8 similar games. Every figure here, including SudoKube's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–57k
best case 236k (SHENZHEN I/O)

3 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 6k–57k copies
≈ $6k–$223k after Steam's cut
from ~511 reviews
Best case
≈ 180k–292k copies
SHENZHEN I/O · ≈ $741k–$2.0M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Puzzle (8 of 8) and Logic (7 of 8).
The winners
Winners here lead with Programming + Automation, priced around $15.
The era
The games you compared span 2016 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.