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wishvane

How many copies did SHENZHEN I/O sell?

Estimated copies sold
≈ 180k–292k
$741k–$2.0M after Steam's cut $1.3M–$3.1M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SHENZHEN I/O out and predicted the genre from its 8 similar games. Every figure here, including SHENZHEN I/O's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 258k–316k
best case 308k (while True: learn())
The Programming genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 258k–316k copies
≈ $1.3M–$1.6M after Steam's cut
from ~5k reviews
Best case
≈ 235k–381k copies
while True: learn() · ≈ $838k–$2.3M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Programming (8 of 8) and Puzzle (8 of 8).
The winners
Winners here lead with Programming + Simulation, priced around $13.
The era
The games you compared span 2011 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Turing Complete
2021
Est. copies
≈ 134k–218k
SteamSpy 200k–500k
Est. revenue
$736k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
$19.99
5k reviews
Overwhelmingly Positive
ProgrammingLogic
7 Billion Humans
2018
Est. copies
≈ 64k–105k
too small to compare
SteamSpy 200k–500k
Est. revenue
$265k–$713k after Steam's cut $482k–$1.1M before the cut
$14.99
2k reviews
Very Positive
ProgrammingPuzzle
Opus Magnum
2017
Est. copies
≈ 243k–395k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.5M before the cut
$19.99
7k reviews
Overwhelmingly Positive
PuzzleProgramming
SpaceChem
2011
Est. copies
≈ 264k–429k
SteamSpy 1M–2M
Est. revenue
$725k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
$9.99
5k reviews
Very Positive
PuzzleDifficult
while True: learn()
2019
Est. copies
≈ 235k–381k
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$838k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$12.99
8k reviews
Very Positive
ProgrammingSimulation
TIS-100
2015
Est. copies
≈ 190k–308k
SteamSpy 200k–500k
Est. revenue
$365k–$980k after Steam's cut $663k–$1.5M before the cut
$6.99
4k reviews
Overwhelmingly Positive
ProgrammingPuzzle
Human Resource Machine
2015
Est. copies
≈ 217k–352k
SteamSpy 500k–1M
Est. revenue
$893k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$14.99
5k reviews
Very Positive
ProgrammingPuzzle
Infinifactory
2015
Est. copies
≈ 115k–187k
too small to compare
SteamSpy 200k–500k
Est. revenue
$790k–$2.1M after Steam's cut $1.4M–$3.3M before the cut
$24.99
2k reviews
Very Positive
PuzzleBuilding

Sizing up your own game? See what its genre can realistically do before you build it.