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wishvane

How many copies did TIS-100 sell?

Estimated copies sold
≈ 190k–308k
$365k–$980k after Steam's cut $663k–$1.5M before the cut
from 4k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TIS-100 out and predicted the genre from its 8 similar games. Every figure here, including TIS-100's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.7M–4.5M
best case 11.8M (Human Fall Flat)
The Sandbox genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.7M–4.5M copies
≈ $14.2M–$31.7M after Steam's cut
from ~53k reviews
Best case
≈ 9.0M–14.7M copies
Human Fall Flat · ≈ $49.6M–$133.4M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Sandbox (5 of 8) and Physics (4 of 8).
The winners
Winners here lead with Co-op + Puzzle, priced around $20.
The era
The games you compared span 2013 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Papers, Please
2013
Est. copies
≈ 4.1M–6.7M
1.5x vs typical
SteamSpy 2M–5M
Est. revenue
$11.4M–$30.6M after Steam's cut $20.7M–$47.1M before the cut
$9.99
80k reviews
Overwhelmingly Positive
IndiePolitical
Human Fall Flat
2016
Est. copies
≈ 9.0M–14.7M
4.3x vs typical
SteamSpy 10M–20M
Est. revenue
$49.6M–$133.4M after Steam's cut $90.2M–$205.2M before the cut
$19.99
226k reviews
Very Positive
Co-opFunny
The Talos Principle
2014
Est. copies
≈ 1.7M–2.8M
SteamSpy 1M–2M
Est. revenue
$14.1M–$38.0M after Steam's cut $25.7M–$58.4M before the cut
$29.99
33k reviews
Overwhelmingly Positive
PuzzlePhilosophical
PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$8.3M–$22.4M after Steam's cut $15.2M–$34.5M before the cut
$19.99
53k reviews
Very Positive
SimulationEducation
Teardown
2022
Est. copies
≈ 3.2M–5.2M
2.5x vs typical
SteamSpy 2M–5M
Est. revenue
$26.5M–$71.1M after Steam's cut $48.1M–$109.4M before the cut
$29.99
134k reviews
Overwhelmingly Positive
DestructionPhysics
Besiege
2020
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$5.8M–$15.5M after Steam's cut $10.5M–$23.9M before the cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
Unpacking
2021
Est. copies
≈ 1.0M–1.6M
SteamSpy 500k–1M
Est. revenue
$5.5M–$14.8M after Steam's cut $10.0M–$22.8M before the cut
$19.99
40k reviews
Very Positive
RelaxingCute
BONEWORKS
2019
Est. copies
≈ 1.0M–1.7M
SteamSpy 1M–2M
Est. revenue
$8.6M–$23.2M after Steam's cut $15.7M–$35.7M before the cut
$29.99
36k reviews
Very Positive
VRPhysics

Sizing up your own game? See what its genre can realistically do before you build it.