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How many copies did Human Resource Machine sell?

Estimated copies sold
≈ 217k–352k
$893k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Human Resource Machine out and predicted the genre from its 8 similar games. Every figure here, including Human Resource Machine's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 239k–316k
best case 1.6M (Hacknet)
The Programming genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 239k–316k copies
≈ $1.2M–$1.5M after Steam's cut
from ~5k reviews
Best case
≈ 1.2M–2.0M copies
Hacknet · ≈ $3.3M–$8.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Programming (8 of 8) and Puzzle (6 of 8).
The winners
Winners here lead with Programming, priced around $12. The breakout hits carry Singleplayer + Story Rich + Choices Matter; a typical game here doesn't.
The era
The games you compared span 2011 to 2019, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

SHENZHEN I/O
2016
Est. copies
≈ 180k–292k
SteamSpy 200k–500k
Est. revenue
$741k–$2.0M after Steam's cut $1.3M–$3.1M before the cut
$14.99
4k reviews
Very Positive
ProgrammingAutomation
SpaceChem
2011
Est. copies
≈ 264k–429k
SteamSpy 1M–2M
Est. revenue
$725k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
$9.99
5k reviews
Very Positive
PuzzleDifficult
Opus Magnum
2017
Est. copies
≈ 243k–395k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.5M before the cut
$19.99
7k reviews
Overwhelmingly Positive
PuzzleProgramming
Duskers
2016
Est. copies
≈ 111k–181k
SteamSpy 100k–200k
Est. revenue
$612k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$19.99
3k reviews
Very Positive
ExplorationTyping
Hacknet
2015
Est. copies
≈ 1.2M–2.0M
5.4x vs typical
SteamSpy 2M–5M
Est. revenue
$3.3M–$8.9M after Steam's cut $6.0M–$13.7M before the cut
$9.99
26k reviews
Very Positive
HackingSimulation
while True: learn()
2019
Est. copies
≈ 235k–381k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$838k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$12.99
8k reviews
Very Positive
ProgrammingSimulation
TIS-100
2015
Est. copies
≈ 190k–308k
SteamSpy 200k–500k
Est. revenue
$365k–$980k after Steam's cut $663k–$1.5M before the cut
$6.99
4k reviews
Overwhelmingly Positive
ProgrammingPuzzle
Baba Is You
2019
Est. copies
≈ 701k–1.1M
5.1x vs typical
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before the cut
$14.99
24k reviews
Overwhelmingly Positive
PuzzleIndie

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