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How many copies did 7 Billion Humans sell?

Estimated copies sold
≈ 65k–106k
$269k–$722k after Steam's cut $488k–$1.1M before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid 7 Billion Humans and predicted how it would do from its 8 similar games. Every figure here, including 7 Billion Humans's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 260k–332k
best case 1.7M (Hacknet)
Games like 7 Billion Humans

A typical game among these

≈ 260k–332k copies

≈ $1.3M–$1.7M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Hacknet at ≈ 1.3M–2.1M copies, ≈ $3.5M–$9.4M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Programming (8 of 8) and Puzzle (7 of 8).
The winners
Winners here lead with Programming, priced around $14. The breakout hits carry Great Soundtrack; a typical game here doesn't.
When they shipped
The similar games span 2011 to 2019, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

TIS-100
2015
Est. copies
≈ 201k–326k
SteamSpy 200k–500k
Est. revenue
$386k–$1.0M after Steam's cut $702k–$1.6M before Steam's cut
$6.99
4k reviews
Overwhelmingly Positive
ProgrammingPuzzle
SHENZHEN I/O
2016
Est. copies
≈ 189k–306k
SteamSpy 200k–500k
Est. revenue
$777k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$14.99
5k reviews
Very Positive
ProgrammingAutomation
Baba Is You
2019
Est. copies
≈ 712k–1.2M
5.4x vs typical
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.9M after Steam's cut $5.3M–$12.1M before Steam's cut
$14.99
25k reviews
Overwhelmingly Positive
PuzzleIndie
while True: learn()
2019
Est. copies
≈ 237k–386k
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$848k–$2.3M after Steam's cut $1.5M–$3.5M before Steam's cut
$12.99
8k reviews
Very Positive
ProgrammingSimulation
Opus Magnum
2017
Est. copies
≈ 250k–407k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before Steam's cut
$19.99
7k reviews
Overwhelmingly Positive
PuzzleProgramming
SpaceChem
2011
Est. copies
≈ 322k–523k
SteamSpy 1M–2M
Est. revenue
$884k–$2.4M after Steam's cut $1.6M–$3.7M before Steam's cut
$9.99
5k reviews
Very Positive
PuzzleDifficult
Hacknet
2015
Est. copies
≈ 1.3M–2.1M
5.7x vs typical
SteamSpy 2M–5M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.4M–$14.5M before Steam's cut
$9.99
26k reviews
Very Positive
HackingSimulation
Human Resource Machine
2015
Est. copies
≈ 230k–373k
SteamSpy 500k–1M
Est. revenue
$946k–$2.5M after Steam's cut $1.7M–$3.9M before Steam's cut
$14.99
5k reviews
Very Positive
ProgrammingPuzzle

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