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How many copies did AETHERIS sell?

Estimated copies sold
≈ 6k–10k
$41k–$109k after Steam's cut $74k–$168k before the cut
from 246 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left AETHERIS out and predicted the genre from its 8 similar games. Every figure here, including AETHERIS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.1M–1.7M
best case 9.2M (Divinity: Original Sin 2 - Definitive Edition)
The Turn-Based Combat genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.1M–1.7M copies
≈ $13.8M–$25.8M after Steam's cut
from ~33k reviews
Best case
≈ 7.0M–11.4M copies
Divinity: Original Sin 2 - Definitive Edition · ≈ $87.0M–$233.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Combat (4 of 8) and Character Customization (3 of 8).
The winners
Winners here lead with Tactical RPG + Turn-Based Strategy, priced around $45. The breakout hits carry Tactical RPG + Exploration + Turn-Based Strategy; a typical game here doesn't.
The era
The games you compared span 2015 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Divinity: Original Sin - Enhanced Edition
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RPGTurn-Based
Divinity: Original Sin 2 - Definitive Edition
2017
Est. copies
≈ 7.0M–11.4M
6.3x vs typical
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Est. revenue
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≈ 1.2M–2.0M
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≈ 1.1M–1.8M
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