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wishvane

How many copies did Chivalry 2 sell?

Estimated copies sold
≈ 1.4M–2.2M
$15.2M–$40.9M after Steam's cut $27.6M–$62.9M before the cut
from 58k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Chivalry 2 out and predicted the genre from its 3 similar games. Every figure here, including Chivalry 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 226k–781k
best case 1.1M (Conqueror's Blade)
The Open World genre

2 of your 3 similar games are hits. A healthy genre for a game like yours.

From a small set, so take it as a sketch.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 226k–781k copies
≈ $1.8M–$5.1M after Steam's cut
from ~14k reviews
Best case
≈ 859k–1.4M copies
Conqueror's Blade
The genre you'd be entering
Your set
Your set clusters on Open World (2 of 3) and Building (1 of 3).
The winners
Winners here lead with Medieval + Tactical, priced around $35.
The era
None of the games you compared shipped in the last two years; the newest is from 2022. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Conqueror's Blade
2019
Est. copies
≈ 859k–1.4M
2.2x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
30k reviews
Mostly Positive
MedievalTactical
Mortal Online 2
2022
Est. copies
≈ 331k–538k
SteamSpy 500k–1M
Est. revenue
$3.6M–$9.8M after Steam's cut $6.6M–$15.1M before the cut
$39.99
14k reviews
Mixed
MMORPGSandbox
VALHALL: Harbinger
2020
Est. copies
≈ 13k–21k
SteamSpy 20k–50k
Est. revenue
$107k–$287k after Steam's cut $194k–$442k before the cut
$29.99
491 reviews
Mixed
Early AccessVikings

Sizing up your own game? See what its genre can realistically do before you build it.