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wishvane

How many copies did Rogue Tower sell?

Estimated copies sold
≈ 142k–230k
$584k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
from 6k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rogue Tower out and predicted the genre from its 3 similar games. Every figure here, including Rogue Tower's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 536k–719k
best case 793k (Monster Train)

All 3 of your similar games are hits. A healthy genre for a game like yours.

From a small set, so take it as a sketch.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 536k–719k copies
≈ $3.9M–$5.9M after Steam's cut
from ~14k reviews
Best case
≈ 604k–982k copies
Monster Train · ≈ $4.2M–$11.2M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Rogue-like (2 of 3) and Rogue-lite (2 of 3).
The winners
Winners here lead with Card Battler + Rogue-lite, priced around $25.
The era
The games you compared span 2016 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

The Last Spell
2023
Est. copies
≈ 324k–527k
SteamSpy 500k–1M
Est. revenue
$2.2M–$6.0M after Steam's cut $4.1M–$9.2M before the cut
$24.99
14k reviews
Very Positive
StrategySingleplayer
Kingdom: New Lands
2016
Est. copies
≈ 492k–800k
SteamSpy 1M–2M
Est. revenue
$2.0M–$5.5M after Steam's cut $3.7M–$8.4M before the cut
$14.99
12k reviews
Very Positive
Monster Train
2020
Est. copies
≈ 604k–982k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$4.2M–$11.2M after Steam's cut $7.6M–$17.2M before the cut
$24.99
23k reviews
Overwhelmingly Positive
Card BattlerRogue-lite

Sizing up your own game? See what its genre can realistically do before you build it.