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How many copies did Kaichu - The Kaiju Dating Sim sell?

Estimated copies sold
≈ 4k–6k
$10k–$27k after Steam's cut $19k–$42k before Steam's cut
from 150 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Kaichu - The Kaiju Dating Sim and predicted how it would do from its 8 similar games. Every figure here, including Kaichu - The Kaiju Dating Sim's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.1M–1.4M
best case 6.5M (The Sims™ 4)
Games like Kaichu - The Kaiju Dating Sim

A typical game among these

≈ 1.1M–1.4M copies

≈ $2.2M–$7.4M after Steam's cut

from ~36k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: The Sims™ 4 at ≈ 5.0M–8.1M copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 13k reviews in their first month; the range was 951 to 34k.
The genre you'd be entering
These games
The similar games share Romance (5 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Life Sim + Character Customization. The breakout hits carry Free to Play + Sandbox + Character Customization; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2026, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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