Sign in
wishvane

How many copies did JellyMen sell?

Estimated copies sold
≈ 223–363
$306–$824 after Steam's cut $556–$1k before Steam's cut
from 9 reviews (9 user reviews)
Only 9 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid JellyMen and predicted how it would do from its 8 similar games. Every figure here, including JellyMen's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 84k–203k
best case 223k (Guns, Gore and Cannoli 2)
Games like JellyMen

A typical game among these

≈ 84k–203k copies

≈ $169k–$818k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: Guns, Gore and Cannoli 2 at ≈ 170k–276k copies, ≈ $606k–$1.6M after Steam's cut.

The genre you'd be entering
These games
The similar games share Arcade (7 of 8) and Shooter (5 of 8).
The winners
Winners here lead with Side Scroller + Co-op, priced around $13.
When they shipped
The similar games span 2011 to 2018, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 38 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Jamestown
2011
Est. copies
≈ 150k–243k
SteamSpy 500k–1M
Est. revenue
$411k–$1.1M after Steam's cut $747k–$1.7M before Steam's cut
$9.99
2k reviews
Very Positive
Shoot 'Em UpBullet Hell
Guns, Gore and Cannoli 2
2018
Est. copies
≈ 170k–276k
3.0x vs typical
SteamSpy 100k–200k
Est. revenue
$606k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
$12.99
6k reviews
Very Positive
ActionSide Scroller
Assault Android Cactus+
2015
Est. copies
≈ 99k–160k
SteamSpy 200k–500k
Est. revenue
$542k–$1.5M after Steam's cut $985k–$2.2M before Steam's cut
$19.99
2k reviews
Very Positive
Meltdown
2014
Est. copies
≈ 46k–75k
SteamSpy 100k–200k
Est. revenue
$88k–$238k after Steam's cut $161k–$366k before Steam's cut
$6.99
822 reviews
Very Positive
ActionIndie
PARTICLE MACE
2015
Est. copies
≈ 67k–108k
SteamSpy 200k–500k
Est. revenue
$92k–$246k after Steam's cut $167k–$379k before Steam's cut
$4.99
1k reviews
Very Positive
IndieAction
GIBZ
2017
Est. copies
≈ 55k–90k
SteamSpy 100k–200k
Est. revenue
$91k–$244k after Steam's cut $165k–$375k before Steam's cut
$5.99
2k reviews
Very Positive
ZombiesShoot 'Em Up
Robot Roller-Derby Disco Dodgeball
2015
Est. copies
≈ 190k–309k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$156k–$420k after Steam's cut $284k–$646k before Steam's cut
$2.99
4k reviews
Very Positive
Arena ShooterFPS
BlazeRush
2014
Est. copies
≈ 97k–158k
SteamSpy 50k–100k
Est. revenue
$267k–$717k after Steam's cut $485k–$1.1M before Steam's cut
$9.99
2k reviews
Very Positive
Combat RacingVehicular Combat

Sizing up your own game? See how many copies games in its genre usually sell before you build it.