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wishvane

How many copies did Super Kiwi 64 sell?

Estimated copies sold
≈ 48k–78k
$39k–$106k after Steam's cut $72k–$163k before the cut
from 2k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Super Kiwi 64 out and predicted the genre from its 8 similar games. Every figure here, including Super Kiwi 64's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 586k–1.2M
best case 2.4M (A Hat in Time)
The 3D Platformer genre

6 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 586k–1.2M copies
≈ $4.6M–$11.5M after Steam's cut
from ~19k reviews
Best case
≈ 1.8M–3.0M copies
A Hat in Time · ≈ $15.1M–$40.7M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on 3D Platformer (5 of 8) and Collectathon (3 of 8).
The winners
Winners here lead with 3D Platformer + Collectathon, priced around $30.
The era
The games you compared span 2006 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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too small to compare
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≈ 1.8M–3.0M
2.9x vs typical
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Sizing up your own game? See what its genre can realistically do before you build it.