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How many copies did Spyer sell?

Estimated copies sold
≈ 174–282
$956–$3k after Steam's cut $2k–$4k before Steam's cut
from 7 reviews (7 user reviews)
Only 7 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Spyer and predicted how it would do from its 8 similar games. Every figure here, including Spyer's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.9M–4.8M
best case 11.3M (Ready or Not)
Games like Spyer

A typical game among these

≈ 1.9M–4.8M copies

≈ $15.7M–$123.0M after Steam's cut

from ~69k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Ready or Not at ≈ 8.6M–14.0M copies, ≈ $118.4M–$318.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 17k reviews in their first month; the range was 6 to 143k.
The genre you'd be entering
These games
The similar games share Shooter (7 of 8) and FPS (5 of 8).
The winners
Winners here lead with Tactical + Realistic, priced around $50.
When they shipped
Only 2 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.