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How many copies did Tile Cities sell?

Estimated copies sold
≈ 14k–23k
$12k–$32k after Steam's cut $21k–$49k before Steam's cut
from 576 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Tile Cities and predicted how it would do from its 8 similar games. Every figure here, including Tile Cities's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 765–1k
best case 5k (Land Above Sea Below)
Games like Tile Cities

A typical game among these

≈ 765–1k copies

≈ $2k–$4k after Steam's cut

from ~27 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Land Above Sea Below at ≈ 4k–6k copies, ≈ $8k–$22k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 33 reviews in their first month; the range was 11 to 77.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share City Builder (8 of 8) and Puzzle (8 of 8).
The winners
Winners here lead with City Builder + Puzzle, priced around $9. The breakout hits carry Sandbox; a typical game here doesn't.
When they shipped
Only 2 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Planetiles
2024
Est. copies
≈ 2k–4k
3.7x vs typical
SteamSpy 50k–100k
Est. revenue
$7k–$18k after Steam's cut $12k–$28k before Steam's cut
$9.99
99 reviews
Very Positive
Harmonis: the hand-made kingdoms
2025
Est. copies
≈ 893–1k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before Steam's cut
$13.99
36 reviews
Mostly Positive
Land Above Sea Below Prologue
2023
Est. copies
≈ 4k–6k
5.4x vs typical
SteamSpy 50k–100k
Est. revenue
Free
Free
147 reviews
Very Positive
Sky Tale
2021
Est. copies
≈ 670–1k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
$5.99
27 reviews
Positive
StrategyRelaxing
Citizens: Far Lands
2022
Est. copies
≈ 3k–5k
5.0x vs typical
SteamSpy 20k–50k
Est. revenue
$9k–$25k after Steam's cut $17k–$38k before Steam's cut
$9.99
136 reviews
Mostly Positive
Resource ManagementMinimalist
Land Above Sea Below
2023
Est. copies
≈ 4k–6k
5.6x vs typical
SteamSpy under 20k
Est. revenue
$8k–$22k after Steam's cut $15k–$34k before Steam's cut
$7.99
151 reviews
Mostly Positive
City BuilderLogic
City Limits
2022
Est. copies
≈ 496–806
SteamSpy under 20k
Est. revenue
$681–$2k after Steam's cut $1k–$3k before Steam's cut
$4.99
20 reviews
Positive
CasualStrategy
The City Must Grow
2021
Est. copies
≈ 2k–3k
2.6x vs typical
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$10k before Steam's cut
$4.99
70 reviews
Very Positive
Early AccessMinimalist

Sizing up your own game? See how many copies games in its genre usually sell before you build it.