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How many copies did Void Prison sell?

Estimated copies sold
≈ 2k–4k
$2k–$5k after Steam's cut $4k–$8k before the cut
from 98 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Void Prison out and predicted the genre from its 8 similar games. Every figure here, including Void Prison's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 96k–106k
best case 838k (Soulstone Survivors)

All 8 of your similar games are hits. A healthy genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 96k–106k copies
≈ $436k–$579k after Steam's cut
from ~3k reviews
Best case
≈ 639k–1.0M copies
Soulstone Survivors · ≈ $2.6M–$7.1M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (7 of 8) and Action Roguelike (4 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $12. The breakout hits carry Arcade; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Soulstone Survivors
2025
Est. copies
≈ 639k–1.0M
8.3x vs typical
SteamSpy 500k–1M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before the cut
$14.99
27k reviews
Very Positive
Action RoguelikeBullet Hell
Patch Quest
2023
Est. copies
≈ 67k–108k
SteamSpy 100k–200k
Est. revenue
$275k–$739k after Steam's cut $500k–$1.1M before the cut
$14.99
3k reviews
Very Positive
AdventureCreature Collector
Rogue: Genesia
2025
Est. copies
≈ 204k–332k
2.7x vs typical
SteamSpy 200k–500k
Est. revenue
$841k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$14.99
9k reviews
Very Positive
Action RoguelikeBullet Hell
Greedland
2025
Est. copies
≈ 79k–128k
SteamSpy 200k–500k
Est. revenue
$281k–$756k after Steam's cut $511k–$1.2M before the cut
$12.99
3k reviews
Very Positive
UBERMOSH
2015
Est. copies
≈ 394k–641k
2.7x vs typical
SteamSpy 200k–500k
Est. revenue
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$0.99
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Very Positive
CyberpunkPixel Graphics
Warhammer 40,000: Shootas, Blood & Teef
2022
Est. copies
≈ 75k–122k
SteamSpy 100k–200k
Est. revenue
$411k–$1.1M after Steam's cut $748k–$1.7M before the cut
$19.99
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PvPAdventure
Windowkill
2024
Est. copies
≈ 88k–143k
SteamSpy 200k–500k
Est. revenue
$121k–$326k after Steam's cut $220k–$501k before the cut
$4.99
4k reviews
Overwhelmingly Positive
ActionIndie
Beat Hazard
2010
Est. copies
≈ 387k–629k
2.3x vs typical
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before the cut
$9.99
7k reviews
Very Positive
RhythmMusic-Based Procedural Generation

Sizing up your own game? See what its genre can realistically do before you build it.