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How many copies did Astor: Blade of the Monolith sell?

Estimated copies sold
≈ 5k–8k
$35k–$93k after Steam's cut $63k–$143k before Steam's cut
from 203 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Astor: Blade of the Monolith and predicted how it would do from its 8 similar games. Every figure here, including Astor: Blade of the Monolith's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 61k–746k
best case 1.6M (God of War Ragnarök)
Games like Astor: Blade of the Monolith

A typical game among these

≈ 61k–746k copies

≈ $657k–$9.9M after Steam's cut

from ~7k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: God of War Ragnarök at ≈ 1.3M–2.0M copies, ≈ $20.7M–$55.6M after Steam's cut.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 406 to 14k.
The genre you'd be entering
These games
The similar games share Action RPG (8 of 8) and Action-Adventure (8 of 8).
The winners
Winners here lead with Action-Adventure + Hack and Slash, priced around $60.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SteamSpy 200k–500k
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≈ 1.3M–2.0M
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.