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How many copies did The Siege of Brimir sell?

Estimated copies sold
≈ 1k–2k
$4k–$12k after Steam's cut $8k–$18k before Steam's cut
from 53 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The Siege of Brimir and predicted how it would do from its 8 similar games. Every figure here, including The Siege of Brimir's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 53k–345k
best case 590k (Suicide Squad: Kill the Justice League)
Games like The Siege of Brimir

A typical game among these

≈ 53k–345k copies

≈ $361k–$4.7M after Steam's cut

from ~6k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Villain Protagonist (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Suicide Squad: Kill the Justice League at ≈ 450k–731k copies, ≈ $8.7M–$23.3M after Steam's cut.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 349 to 6k.
The genre you'd be entering
These games
The similar games share Villain Protagonist (4 of 8) and Superhero (3 of 8).
The winners
Winners here lead with Capitalism + Superhero, priced around $70.
When they shipped
The similar games span 2018 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.0x vs typical
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