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How many copies did LEGO® DC Super-Villains sell?

Estimated copies sold
≈ 251k–407k
$2.8M–$7.4M after Steam's cut $5.0M–$11.4M before Steam's cut
from 8k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid LEGO® DC Super-Villains and predicted how it would do from its 8 similar games. Every figure here, including LEGO® DC Super-Villains's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 720k–793k
best case 2.6M (LEGO® Marvel™ Super Heroes)
Games like LEGO® DC Super-Villains

A typical game among these

≈ 720k–793k copies

≈ $5.8M–$7.2M after Steam's cut

from ~11k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: LEGO® Marvel™ Super Heroes at ≈ 2.0M–3.2M copies, ≈ $11.0M–$29.5M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share LEGO (8 of 8) and Open World (8 of 8).
The winners
Winners here lead with LEGO + Open World, priced around $20. The breakout hits carry Superhero + Co-op; a typical game here doesn't.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2017. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 43 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

LEGO® The Hobbit™
2014
Est. copies
≈ 598k–972k
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.8M after Steam's cut $6.0M–$13.6M before Steam's cut
$19.99
11k reviews
Very Positive
LEGOAdventure
LEGO® Marvel™ Super Heroes
2013
Est. copies
≈ 2.0M–3.2M
2.8x vs typical
SteamSpy 1M–2M
Est. revenue
$11.0M–$29.5M after Steam's cut $19.9M–$45.3M before Steam's cut
$19.99
32k reviews
Overwhelmingly Positive
LEGOOpen World
LEGO® Worlds
2017
Est. copies
≈ 539k–875k
SteamSpy 500k–1M
Est. revenue
$4.4M–$11.9M after Steam's cut $8.1M–$18.4M before Steam's cut
$29.99
16k reviews
Mostly Positive
LEGOOpen World
LEGO® Batman™ 2: DC Super Heroes
2012
Est. copies
≈ 609k–990k
SteamSpy 200k–500k
Est. revenue
$3.3M–$9.0M after Steam's cut $6.1M–$13.9M before Steam's cut
$19.99
10k reviews
Very Positive
LEGOAction
LEGO® Jurassic World
2015
Est. copies
≈ 559k–908k
SteamSpy 1M–2M
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.7M before Steam's cut
$19.99
11k reviews
Very Positive
LEGODinosaurs
LEGO® Batman™ 3: Beyond Gotham
2014
Est. copies
≈ 592k–962k
SteamSpy 500k–1M
Est. revenue
$3.3M–$8.8M after Steam's cut $5.9M–$13.5M before Steam's cut
$19.99
11k reviews
Very Positive
LEGOAdventure
LEGO® The Lord of the Rings™
2012
Est. copies
≈ 1.0M–1.7M
SteamSpy 1M–2M
Est. revenue
$5.6M–$15.1M after Steam's cut $10.2M–$23.3M before Steam's cut
$19.99
16k reviews
Very Positive
LEGOAdventure
LEGO® City Undercover
2017
Est. copies
≈ 397k–645k
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.0M before Steam's cut
$19.99
12k reviews
Very Positive
LEGOOpen World

Sizing up your own game? See how many copies games in its genre usually sell before you build it.