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wishvane

How many copies did LEGO® City Undercover sell?

Estimated copies sold
≈ 388k–630k
$2.1M–$5.7M after Steam's cut $3.9M–$8.8M before the cut
from 11k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left LEGO® City Undercover out and predicted the genre from its 8 similar games. Every figure here, including LEGO® City Undercover's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 632k–710k
best case 2.1M (LEGO® Marvel™ Super Heroes)
The LEGO genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 632k–710k copies
≈ $4.9M–$5.5M after Steam's cut
from ~10k reviews
Best case
≈ 1.6M–2.6M copies
LEGO® Marvel™ Super Heroes · ≈ $8.7M–$23.3M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on LEGO (8 of 8) and Open World (7 of 8).
The winners
Winners here lead with LEGO + Open World, priced around $20. The breakout hits carry Family Friendly; a typical game here doesn't.
The era
The games you compared span 2011 to 2017, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

LEGO® The Hobbit™
2014
Est. copies
≈ 549k–892k
SteamSpy 1M–2M
Est. revenue
$3.0M–$8.1M after Steam's cut $5.5M–$12.5M before the cut
$19.99
11k reviews
Very Positive
LEGOAdventure
LEGO® The Lord of the Rings™
2012
Est. copies
≈ 828k–1.3M
1.5x vs typical
SteamSpy 1M–2M
Est. revenue
$4.6M–$12.2M after Steam's cut $8.3M–$18.8M before the cut
$19.99
16k reviews
Very Positive
LEGOAdventure
LEGO® Worlds
2017
Est. copies
≈ 537k–873k
1.5x vs typical
SteamSpy 500k–1M
Est. revenue
$4.4M–$11.9M after Steam's cut $8.1M–$18.3M before the cut
$29.99
16k reviews
Mostly Positive
LEGOOpen World
LEGO® Jurassic World
2015
Est. copies
≈ 518k–842k
SteamSpy 1M–2M
Est. revenue
$2.8M–$7.7M after Steam's cut $5.2M–$11.8M before the cut
$19.99
11k reviews
Very Positive
LEGODinosaurs
LEGO® Star Wars™ III - The Clone Wars™
2011
Est. copies
≈ 481k–782k
SteamSpy 500k–1M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before the cut
$19.99
9k reviews
Very Positive
LEGOAction
LEGO® Marvel Super Heroes 2
2017
Est. copies
≈ 347k–563k
SteamSpy 500k–1M
Est. revenue
$1.9M–$5.1M after Steam's cut $3.5M–$7.9M before the cut
$19.99
10k reviews
Very Positive
LEGOMultiplayer
LEGO® Batman™ 3: Beyond Gotham
2014
Est. copies
≈ 541k–879k
SteamSpy 500k–1M
Est. revenue
$3.0M–$8.0M after Steam's cut $5.4M–$12.3M before the cut
$19.99
10k reviews
Very Positive
LEGOAdventure
LEGO® Marvel™ Super Heroes
2013
Est. copies
≈ 1.6M–2.6M
2.9x vs typical
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.8M–$35.9M before the cut
$19.99
30k reviews
Overwhelmingly Positive
LEGOOpen World

Sizing up your own game? See what its genre can realistically do before you build it.