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How many copies did LEGO® Marvel Super Heroes 2 sell?

Estimated copies sold
≈ 347k–563k
$1.9M–$5.1M after Steam's cut $3.5M–$7.9M before the cut
from 10k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left LEGO® Marvel Super Heroes 2 out and predicted the genre from its 8 similar games. Every figure here, including LEGO® Marvel Super Heroes 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 429k–1.3M
best case 4.4M (Batman™: Arkham Origins)
The Superhero genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 429k–1.3M copies
≈ $4.6M–$10.4M after Steam's cut
from ~10k reviews
Best case
≈ 3.4M–5.5M copies
Batman™: Arkham Origins · ≈ $18.5M–$49.7M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Superhero (8 of 8) and LEGO (7 of 8).
The winners
Winners here lead with Open World + Superhero, priced around $20.
The era
The games you compared span 2008 to 2018, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Batman™: Arkham Origins
2013
Est. copies
≈ 3.4M–5.5M
6.5x vs typical
SteamSpy 2M–5M
Est. revenue
$18.5M–$49.7M after Steam's cut $33.6M–$76.5M before the cut
$19.99
65k reviews
Very Positive
ActionOpen World
LEGO® MARVEL's Avengers
2016
Est. copies
≈ 354k–575k
SteamSpy 500k–1M
Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$8.0M before the cut
$19.99
9k reviews
Very Positive
LEGOOpen World
LEGO® Batman™ 2: DC Super Heroes
2012
Est. copies
≈ 490k–795k
SteamSpy 200k–500k
Est. revenue
$2.7M–$7.2M after Steam's cut $4.9M–$11.1M before the cut
$19.99
9k reviews
Very Positive
LEGOAction
LEGO® Batman™: The Videogame
2008
Est. copies
≈ 838k–1.4M
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$4.6M–$12.4M after Steam's cut $8.4M–$19.0M before the cut
$19.99
16k reviews
Very Positive
LEGOAction
LEGO® DC Super-Villains
2018
Est. copies
≈ 246k–400k
SteamSpy 200k–500k
Est. revenue
$2.7M–$7.3M after Steam's cut $4.9M–$11.2M before the cut
$39.99
8k reviews
Very Positive
LEGOAction
LEGO® Marvel™ Super Heroes
2013
Est. copies
≈ 1.6M–2.6M
3.1x vs typical
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.8M–$35.9M before the cut
$19.99
30k reviews
Overwhelmingly Positive
LEGOOpen World
LEGO® The Incredibles
2018
Est. copies
≈ 77k–125k
SteamSpy 100k–200k
Est. revenue
$844k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$39.99
3k reviews
Very Positive
ActionLEGO
LEGO® Batman™ 3: Beyond Gotham
2014
Est. copies
≈ 541k–879k
SteamSpy 500k–1M
Est. revenue
$3.0M–$8.0M after Steam's cut $5.4M–$12.3M before the cut
$19.99
10k reviews
Very Positive
LEGOAdventure

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