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How many copies did LEGO® Marvel Super Heroes 2 sell?

Estimated copies sold
≈ 354k–575k
$1.9M–$5.2M after Steam's cut $3.5M–$8.0M before Steam's cut
from 10k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid LEGO® Marvel Super Heroes 2 and predicted how it would do from its 8 similar games. Every figure here, including LEGO® Marvel Super Heroes 2's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 455k–1.7M
best case 5.4M (Batman™: Arkham Origins)
Games like LEGO® Marvel Super Heroes 2

A typical game among these

≈ 455k–1.7M copies

≈ $4.8M–$13.0M after Steam's cut

from ~10k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Batman™: Arkham Origins at ≈ 4.1M–6.7M copies, ≈ $22.8M–$61.3M after Steam's cut.

The genre you'd be entering
These games
The similar games share Superhero (8 of 8) and LEGO (7 of 8).
The winners
Winners here lead with Open World + Superhero, priced around $20.
When they shipped
The similar games span 2008 to 2018, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 38 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Batman™: Arkham Origins
2013
Est. copies
≈ 4.1M–6.7M
6.5x vs typical
SteamSpy 2M–5M
Est. revenue
$22.8M–$61.3M after Steam's cut $41.5M–$94.3M before Steam's cut
$19.99
66k reviews
Very Positive
ActionOpen World
LEGO® MARVEL's Avengers
2016
Est. copies
≈ 379k–616k
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.6M after Steam's cut $3.8M–$8.6M before Steam's cut
$19.99
9k reviews
Very Positive
LEGOOpen World
LEGO® Batman™ 2: DC Super Heroes
2012
Est. copies
≈ 609k–990k
SteamSpy 200k–500k
Est. revenue
$3.3M–$9.0M after Steam's cut $6.1M–$13.9M before Steam's cut
$19.99
10k reviews
Very Positive
LEGOAction
LEGO® Batman™: The Videogame
2008
Est. copies
≈ 1.0M–1.7M
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$5.7M–$15.4M after Steam's cut $10.4M–$23.8M before Steam's cut
$19.99
17k reviews
Very Positive
LEGOAction
LEGO® DC Super-Villains
2018
Est. copies
≈ 251k–407k
SteamSpy 200k–500k
Est. revenue
$2.8M–$7.4M after Steam's cut $5.0M–$11.4M before Steam's cut
$39.99
8k reviews
Very Positive
LEGOAction
LEGO® Marvel™ Super Heroes
2013
Est. copies
≈ 2.0M–3.2M
3.1x vs typical
SteamSpy 1M–2M
Est. revenue
$11.0M–$29.5M after Steam's cut $19.9M–$45.3M before Steam's cut
$19.99
32k reviews
Overwhelmingly Positive
LEGOOpen World
LEGO® The Incredibles
2018
Est. copies
≈ 80k–130k
SteamSpy 100k–200k
Est. revenue
$877k–$2.4M after Steam's cut $1.6M–$3.6M before Steam's cut
$39.99
3k reviews
Very Positive
ActionLEGO
LEGO® Batman™ 3: Beyond Gotham
2014
Est. copies
≈ 592k–962k
SteamSpy 500k–1M
Est. revenue
$3.3M–$8.8M after Steam's cut $5.9M–$13.5M before Steam's cut
$19.99
11k reviews
Very Positive
LEGOAdventure

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