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How many copies did Blaze in Space: Beat a-Maze sell?

Estimated copies sold
≈ 422–685
$2k–$5k after Steam's cut $3k–$7k before Steam's cut
from 17 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Blaze in Space: Beat a-Maze and predicted how it would do from its 8 similar games. Every figure here, including Blaze in Space: Beat a-Maze's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 76k–174k
best case 511k (Learn to Fly 3)
Games like Blaze in Space: Beat a-Maze

A typical game among these

≈ 76k–174k copies

≈ $59k–$463k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Learn to Fly 3 at ≈ 390k–633k copies. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Puzzle (6 of 8) and Arcade (4 of 8).
The winners
Winners here lead with Puzzle-Platformer + Platformer, priced around $6.
When they shipped
The similar games span 2009 to 2017, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 43 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Defy Gravity Extended
2016
Est. copies
≈ 355k–576k
5.9x vs typical
SteamSpy 1M–2M
Est. revenue
$194k–$522k after Steam's cut $353k–$803k before Steam's cut
$1.99
9k reviews
Very Positive
Puzzle-PlatformerPlatformer
Out There Somewhere
2016
Est. copies
≈ 288k–468k
4.8x vs typical
SteamSpy 200k–500k
Est. revenue
$791k–$2.1M after Steam's cut $1.4M–$3.3M before Steam's cut
$9.99
7k reviews
Very Positive
PlatformerPixel Graphics
Marble Mayhem: Fragile Ball
2015
Est. copies
≈ 55k–89k
SteamSpy 200k–500k
Est. revenue
$30k–$80k after Steam's cut $54k–$124k before Steam's cut
$1.99
1k reviews
Mixed
CasualIndie
Osmos
2009
Est. copies
≈ 91k–148k
SteamSpy 200k–500k
Est. revenue
$251k–$675k after Steam's cut $456k–$1.0M before Steam's cut
$9.99
1k reviews
Very Positive
IndieCasual
Learn to Fly 3
2017
Est. copies
≈ 390k–633k
7.8x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
11k reviews
Very Positive
Free to PlayCasual
Intergalactic Bubbles
2015
Est. copies
≈ 58k–95k
SteamSpy 200k–500k
Est. revenue
$32k–$86k after Steam's cut $58k–$132k before Steam's cut
$1.99
1k reviews
Mostly Positive
CasualIndie
Waveform
2012
Est. copies
≈ 135k–220k
SteamSpy 200k–500k
Est. revenue
$74k–$199k after Steam's cut $134k–$306k before Steam's cut
$1.99
2k reviews
Very Positive
IndiePuzzle
Ikaruga
2014
Est. copies
≈ 133k–216k
1.6x vs typical
SteamSpy 100k–200k
Est. revenue
$365k–$982k after Steam's cut $664k–$1.5M before Steam's cut
$9.99
2k reviews
Very Positive
Shoot 'Em UpBullet Hell

Sizing up your own game? See how many copies games in its genre usually sell before you build it.