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wishvane

How big is Learn to Fly 3?

Estimated owners
≈ 385k–625k
from 11k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Learn to Fly 3 out and predicted the genre from its 8 similar games. Every figure here, including Learn to Fly 3's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.8M–13.0M
best case 16.2M (Fall Guys)
The Physics genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 4.8M–13.0M copies
≈ $46.0M–$91.5M after Steam's cut
from ~188k reviews
Best case
≈ 12.4M–20.1M copies
Fall Guys
The genre you'd be entering
Your set
Your set clusters on Physics (4 of 8) and Sandbox (4 of 8).
The winners
Winners here lead with Party Game + Battle Royale.
The era
The games you compared span 2015 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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SteamSpy 5M–10M
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Free to PlayBattle Royale
Stick Fight: The Game
2017
Est. copies
≈ 4.3M–7.0M
SteamSpy 2M–5M
Est. revenue
$5.9M–$15.9M after Steam's cut $10.7M–$24.4M before the cut
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MultiplayerFunny
Human Fall Flat
2016
Est. copies
≈ 9.0M–14.7M
SteamSpy 10M–20M
Est. revenue
$49.6M–$133.4M after Steam's cut $90.2M–$205.2M before the cut
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Co-opFunny
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2019
Est. copies
≈ 9.1M–14.8M
1.7x vs typical
SteamSpy 5M–10M
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$24.9M–$67.1M after Steam's cut $45.4M–$103.2M before the cut
$9.99
315k reviews
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SandboxGore
Fall Guys
2020
Est. copies
≈ 12.4M–20.1M
2.5x vs typical
SteamSpy 20M–50M
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469k reviews
Very Positive
MultiplayerParty Game
BeamNG.drive
2015
Est. copies
≈ 18.8M–30.6M
2.2x vs typical
SteamSpy 5M–10M
Est. revenue
$129.2M–$347.5M after Steam's cut $235.0M–$534.6M before the cut
$24.99
405k reviews
Overwhelmingly Positive
SimulationDriving
Crab Game
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≈ 3.8M–6.1M
SteamSpy 5M–10M
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Psychological HorrorMultiplayer
Teardown
2022
Est. copies
≈ 3.2M–5.2M
SteamSpy 2M–5M
Est. revenue
$26.5M–$71.1M after Steam's cut $48.1M–$109.4M before the cut
$29.99
134k reviews
Overwhelmingly Positive
DestructionPhysics

Sizing up your own game? See what its genre can realistically do before you build it.