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How many copies did 3DMark 11 sell?

Estimated copies sold
≈ 3k–5k
from 53 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid 3DMark 11 and predicted how it would do from its 8 similar games. Every figure here, including 3DMark 11's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 12k–143k
best case 683k (3DMark)
Games like 3DMark 11

A typical game among these

≈ 12k–143k copies

≈ $78k–$234k after Steam's cut

from ~394 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: 3DMark at ≈ 520k–845k copies, ≈ $4.3M–$11.5M after Steam's cut.

The genre you'd be entering
These games
The similar games share Benchmark (8 of 8) and Utilities (8 of 8).
The winners
Winners here lead with Benchmark + Utilities, priced around $30.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2019. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Catzilla 4K - Advanced
2014
Est. copies
≈ 10k–17k
SteamSpy under 20k
Est. revenue
$42k–$114k after Steam's cut $77k–$175k before Steam's cut
$14.99
183 reviews
Mostly Negative
BenchmarkUtilities
OpenVR Benchmark
2019
Est. copies
≈ 3k–4k
SteamSpy 20k–50k
Est. revenue
Free
Free
90 reviews
Mostly Positive
UtilitiesBenchmark
VRMark
2016
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$34k–$90k after Steam's cut $61k–$139k before Steam's cut
$19.99
147 reviews
Mixed
UtilitiesVR
PCMark 10
2017
Est. copies
≈ 15k–25k
SteamSpy 20k–50k
Est. revenue
$127k–$342k after Steam's cut $231k–$526k before Steam's cut
$29.99
448 reviews
Mixed
UtilitiesBenchmark
Star Swarm Stress Test
2014
Est. copies
≈ 19k–31k
SteamSpy 200k–500k
Est. revenue
Free
Free
339 reviews
Very Positive
UtilitiesBenchmark
SteamVR Performance Test
2016
Est. copies
≈ 220k–358k
13x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
5k reviews
Mostly Positive
VRBenchmark
3DMark
unreleased
Est. copies
≈ 520k–845k
53x vs typical
SteamSpy 1M–2M
Est. revenue
$4.3M–$11.5M after Steam's cut $7.8M–$17.7M before Steam's cut
$29.99
21k reviews
Very Positive
BenchmarkUtilities
fpsVR
2018
Est. copies
≈ 72k–117k
6.0x vs typical
SteamSpy 200k–500k
Est. revenue
$79k–$212k after Steam's cut $143k–$326k before Steam's cut
$3.99
2k reviews
Overwhelmingly Positive
IndieVR

Sizing up your own game? See how many copies games in its genre usually sell before you build it.