Sign in
wishvane

How many copies did 3DMark sell?

Estimated copies sold
≈ 496k–807k
$4.1M–$11.0M after Steam's cut $7.4M–$16.9M before the cut
from 21k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 3DMark out and predicted the genre from its 8 similar games. Every figure here, including 3DMark's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7k–41k
best case 279k (SteamVR Performance Test)
The Benchmark genre

2 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 7k–41k copies
≈ $69k–$166k after Steam's cut
from ~260 reviews
Best case
≈ 213k–345k copies
SteamVR Performance Test
The genre you'd be entering
Your set
Your set clusters on Benchmark (8 of 8) and Utilities (8 of 8).
The winners
Winners here lead with VR + Benchmark.
The era
The games you compared span 2012 to 2019, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

3DMark 11
2012
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
Free
Free
53 reviews
Very Positive
UtilitiesBenchmark
OpenVR Benchmark
2019
Est. copies
≈ 3k–4k
SteamSpy 20k–50k
Est. revenue
Free
Free
90 reviews
Mostly Positive
UtilitiesBenchmark
Catzilla 4K - Advanced
2014
Est. copies
≈ 9k–15k
SteamSpy under 20k
Est. revenue
$39k–$105k after Steam's cut $71k–$161k before the cut
$14.99
182 reviews
Mostly Negative
BenchmarkUtilities
Star Swarm Stress Test
2014
Est. copies
≈ 18k–29k
SteamSpy 200k–500k
Est. revenue
Free
Free
338 reviews
Very Positive
UtilitiesBenchmark
SteamVR Performance Test
2016
Est. copies
≈ 213k–345k
20x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
5k reviews
Mostly Positive
VRBenchmark
fpsVR
2018
Est. copies
≈ 71k–116k
9.0x vs typical
SteamSpy 200k–500k
Est. revenue
$78k–$211k after Steam's cut $143k–$324k before the cut
$3.99
2k reviews
Overwhelmingly Positive
IndieVR
VRMark
2016
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$33k–$87k after Steam's cut $59k–$135k before the cut
$19.99
148 reviews
Mixed
UtilitiesVR
PCMark 10
2017
Est. copies
≈ 15k–25k
1.7x vs typical
SteamSpy 20k–50k
Est. revenue
$126k–$338k after Steam's cut $229k–$520k before the cut
$29.99
443 reviews
Mixed
UtilitiesBenchmark

Sizing up your own game? See what its genre can realistically do before you build it.