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How many copies did CLASHBOWL sell?

Estimated copies sold
≈ 149–242
$2k–$4k after Steam's cut $3k–$7k before Steam's cut
from 6 reviews (6 user reviews)
Only 6 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid CLASHBOWL and predicted how it would do from its 8 similar games. Every figure here, including CLASHBOWL's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1k–5k
best case 13k (Esports History)
Games like CLASHBOWL

A typical game among these

≈ 1k–5k copies

≈ $3k–$17k after Steam's cut

from ~82 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Esports History at ≈ 10k–16k copies, ≈ $28k–$75k after Steam's cut.

What their first month looked like
About half the games that made it here had over 35 reviews in their first month; the range was 3 to 182.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Simulation (8 of 8) and e-sports (5 of 8).
The winners
Winners here lead with Management + Simulation, priced around $10.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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ActionSimulation

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