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How many copies did Inhabit sell?

Estimated copies sold
≈ 1k–2k
$888–$2k after Steam's cut $2k–$4k before the cut
from 45 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Inhabit out and predicted the genre from its 8 similar games. Every figure here, including Inhabit's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 276k–532k
best case 926k (Gorogoa)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 276k–532k copies
≈ $1.5M–$2.8M after Steam's cut
from ~10k reviews
Best case
≈ 705k–1.1M copies
Gorogoa · ≈ $2.9M–$7.8M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Puzzle (5 of 8) and Story Rich (5 of 8).
The winners
Winners here lead with Puzzle + Hand-drawn, priced around $15. The breakout hits carry Hand-drawn + Beautiful + Casual; a typical game here doesn't.
The era
The games you compared span 2013 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Amnesia: A Machine for Pigs
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FMVInteractive Fiction
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MysteryDetective
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2.0x vs typical
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Visual NovelEmotional

Sizing up your own game? See what its genre can realistically do before you build it.