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How many copies did Mediterranea Inferno sell?

Estimated copies sold
≈ 13k–22k
$55k–$149k after Steam's cut $101k–$229k before the cut
from 560 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mediterranea Inferno out and predicted the genre from its 8 similar games. Every figure here, including Mediterranea Inferno's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 233k–387k
best case 1.6M (Life is Strange 2)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 233k–387k copies
≈ $982k–$1.6M after Steam's cut
from ~9k reviews
Best case
≈ 1.2M–2.0M copies
Life is Strange 2
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (6 of 8) and Choices Matter (4 of 8).
The winners
Winners here lead with Choices Matter + Story Rich. The breakout hits carry Great Soundtrack + Atmospheric + Episodic; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2023. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Est. copies
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SteamSpy 200k–500k
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Choices MatterStory Rich
A Date with Death
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Dating SimVisual Novel
Our Life: Beginnings & Always
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Storyteller
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PuzzleInteractive Fiction
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Est. copies
≈ 194k–315k
SteamSpy 50k–100k
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Monster Prom 2: Monster Camp
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Dating SimLGBTQ+

Sizing up your own game? See what its genre can realistically do before you build it.