Sign in
wishvane

How many copies did Scripted Land sell?

Estimated copies sold
≈ 99–161
$272–$732 after Steam's cut $495–$1k before Steam's cut
from 4 reviews (4 user reviews)
Only 4 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Scripted Land and predicted how it would do from its 8 similar games. Every figure here, including Scripted Land's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 51k–183k
best case 617k (Empires of the Undergrowth)
Games like Scripted Land

A typical game among these

≈ 51k–183k copies

≈ $561k–$2.0M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: Empires of the Undergrowth at ≈ 470k–764k copies, ≈ $3.9M–$10.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 237 to 12k.
The genre you'd be entering
These games
The similar games share City Builder (7 of 8) and Colony Sim (6 of 8).
The winners
Winners here lead with Simulation + City Builder, priced around $30.
When they shipped
The similar games span 2018 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Stardeus
2022
Est. copies
≈ 39k–63k
SteamSpy 100k–200k
Est. revenue
$319k–$859k after Steam's cut $581k–$1.3M before Steam's cut
$29.99
2k reviews
Very Positive
Early AccessExploration
Empires of the Undergrowth
2024
Est. copies
≈ 470k–764k
6.2x vs typical
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.4M after Steam's cut $7.1M–$16.0M before Steam's cut
$29.99
19k reviews
Very Positive
StrategySimulation
Flotsam
2025
Est. copies
≈ 115k–187k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$793k–$2.1M after Steam's cut $1.4M–$3.3M before Steam's cut
$24.99
5k reviews
Very Positive
Early AccessSingleplayer
The Wandering Village
2025
Est. copies
≈ 211k–342k
2.8x vs typical
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.7M after Steam's cut $3.2M–$7.2M before Steam's cut
$29.99
8k reviews
Very Positive
Early AccessBuilding
The Colonists
2018
Est. copies
≈ 38k–61k
SteamSpy 50k–100k
Est. revenue
$259k–$698k after Steam's cut $472k–$1.1M before Steam's cut
$24.99
1k reviews
Very Positive
Driftland: The Magic Revival
2019
Est. copies
≈ 58k–94k
SteamSpy 200k–500k
Est. revenue
$319k–$858k after Steam's cut $580k–$1.3M before Steam's cut
$19.99
2k reviews
Mostly Positive
RTS4X
Clanfolk
2022
Est. copies
≈ 101k–165k
SteamSpy 200k–500k
Est. revenue
$836k–$2.2M after Steam's cut $1.5M–$3.5M before Steam's cut
$29.99
4k reviews
Very Positive
StrategySimulation
GolfTopia
2021
Est. copies
≈ 13k–21k
SteamSpy 50k–100k
Est. revenue
$69k–$187k after Steam's cut $126k–$287k before Steam's cut
$19.99
509 reviews
Overwhelmingly Positive
StrategySandbox

Sizing up your own game? See how many copies games in its genre usually sell before you build it.