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How many copies did 32 in 1 Game Special sell?

Estimated copies sold
≈ 248–403
$204–$548 after Steam's cut $371–$843 before Steam's cut
from 10 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid 32 in 1 Game Special and predicted how it would do from its 8 similar games. Every figure here, including 32 in 1 Game Special's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 10k–48k
best case 312k (MULLET MADJACK)
Games like 32 in 1 Game Special

A typical game among these

≈ 10k–48k copies

≈ $26k–$321k after Steam's cut

from ~710 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: MULLET MADJACK at ≈ 238k–387k copies, ≈ $1.3M–$3.5M after Steam's cut.

What their first month looked like
About half the games that made it here had over 130 reviews in their first month; the range was 18 to 3k.
The genre you'd be entering
These games
The similar games share FPS (8 of 8) and Arcade (5 of 8).
The winners
Winners here lead with FPS + Boomer Shooter, priced around $20.
When they shipped
The similar games span 2016 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Lethal VR
2016
Est. copies
≈ 8k–14k
SteamSpy 20k–50k
Est. revenue
$12k–$31k after Steam's cut $21k–$48k before Steam's cut
$4.99
204 reviews
Mostly Positive
ActionSimulation
HYPER DEMON
2022
Est. copies
≈ 84k–136k
4.8x vs typical
SteamSpy 200k–500k
Est. revenue
$345k–$928k after Steam's cut $628k–$1.4M before Steam's cut
$14.99
3k reviews
Very Positive
FPSArena Shooter
Shooters, Ready!
2025
Est. copies
≈ 21k–33k
SteamSpy 20k–50k
Est. revenue
$28k–$76k after Steam's cut $51k–$117k before Steam's cut
$4.99
831 reviews
Overwhelmingly Positive
FPSCute
Force Reboot
2022
Est. copies
≈ 18k–29k
SteamSpy 50k–100k
Est. revenue
$15k–$39k after Steam's cut $27k–$60k before Steam's cut
$2.99
717 reviews
Very Positive
FPSFast-Paced
RAYZE
2021
Est. copies
≈ 5k–9k
SteamSpy 20k–50k
Est. revenue
$17k–$47k after Steam's cut $32k–$72k before Steam's cut
$11.99
214 reviews
Very Positive
3DFast-Paced
Gun Club VR
2018
Est. copies
≈ 21k–35k
SteamSpy 50k–100k
Est. revenue
$117k–$315k after Steam's cut $213k–$485k before Steam's cut
$19.99
702 reviews
Mostly Positive
ShooterGun Customization
Sparedevil
2024
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$13k–$34k after Steam's cut $23k–$52k before Steam's cut
$11.99
154 reviews
Very Positive
FPSAction
MULLET MADJACK
2024
Est. copies
≈ 238k–387k
14x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$19.99
10k reviews
Overwhelmingly Positive
FPSBoomer Shooter

Sizing up your own game? See how many copies games in its genre usually sell before you build it.