Sign in
wishvane

How many copies did Gun Club VR sell?

Estimated copies sold
≈ 21k–35k
$117k–$315k after Steam's cut $213k–$485k before Steam's cut
from 702 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Gun Club VR and predicted how it would do from its 8 similar games. Every figure here, including Gun Club VR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 53k–232k
best case 780k (Hot Dogs, Horseshoes & Hand Grenades)
Games like Gun Club VR

A typical game among these

≈ 53k–232k copies

≈ $458k–$2.9M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: Hot Dogs, Horseshoes & Hand Grenades at ≈ 594k–966k copies, ≈ $3.3M–$8.8M after Steam's cut.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 221 to 24k.
The genre you'd be entering
These games
The similar games share VR (8 of 8) and FPS (6 of 8).
The winners
Winners here lead with Sandbox + VR, priced around $20.
When they shipped
The similar games span 2017 to 2026, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

CONVRGENCE
2026
Est. copies
≈ 46k–75k
SteamSpy 100k–200k
Est. revenue
$318k–$855k after Steam's cut $578k–$1.3M before Steam's cut
$24.99
2k reviews
Very Positive
VRAtmospheric
Hot Dogs, Horseshoes & Hand Grenades
2026
Est. copies
≈ 594k–966k
5.9x vs typical
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.8M after Steam's cut $5.9M–$13.5M before Steam's cut
$19.99
24k reviews
Overwhelmingly Positive
SandboxVR
Containment Initiative
2017
Est. copies
≈ 18k–30k
SteamSpy 50k–100k
Est. revenue
$51k–$136k after Steam's cut $92k–$210k before Steam's cut
$9.99
536 reviews
Very Positive
FPSShooter
VAIL
2024
Est. copies
≈ 87k–141k
SteamSpy 200k–500k
Est. revenue
Free
Free
4k reviews
Mostly Positive
VRShooter
Into the Radius VR
2020
Est. copies
≈ 281k–456k
2.8x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.6M before Steam's cut
$29.99
11k reviews
Very Positive
VRExtraction Shooter
Contractors
2018
Est. copies
≈ 142k–231k
SteamSpy 200k–500k
Est. revenue
$782k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$19.99
5k reviews
Very Positive
VRAction
Zero Caliber VR
2023
Est. copies
≈ 122k–199k
SteamSpy 200k–500k
Est. revenue
$841k–$2.3M after Steam's cut $1.5M–$3.5M before Steam's cut
$24.99
5k reviews
Mostly Positive
MilitarySingleplayer
Hubris
2022
Est. copies
≈ 22k–35k
SteamSpy 20k–50k
Est. revenue
$179k–$482k after Steam's cut $326k–$741k before Steam's cut
$29.99
876 reviews
Mostly Positive
VRAction

Sizing up your own game? See how many copies games in its genre usually sell before you build it.