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How many copies did Into the Radius VR sell?

Estimated copies sold
≈ 281k–456k
$2.3M–$6.2M after Steam's cut $4.2M–$9.6M before Steam's cut
from 11k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Into the Radius VR and predicted how it would do from its 8 similar games. Every figure here, including Into the Radius VR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 8k–75k
best case 65.2M (War Thunder)
Games like Into the Radius VR

A typical game among these

≈ 8k–75k copies

≈ $63k–$665k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: War Thunder at ≈ 49.7M–80.7M copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 359 reviews in their first month; the range was 34 to 2k.
The genre you'd be entering
These games
The similar games share VR (5 of 8) and Open World (4 of 8).
The winners
Winners here lead with Simulation + Vehicular Combat, priced around $30. The breakout hits carry Open World Survival Craft + Open World + Survival; a typical game here doesn't.
When they shipped
The similar games span 2013 to 2026, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Z.O.N.A Project X VR
2023
Est. copies
≈ 8k–13k
SteamSpy under 20k
Est. revenue
$43k–$115k after Steam's cut $78k–$178k before Steam's cut
$19.99
315 reviews
Mostly Positive
ShooterOpen World
Contractors Showdown : ExfilZone
2024
Est. copies
≈ 89k–144k
3.3x vs typical
SteamSpy 100k–200k
Est. revenue
$488k–$1.3M after Steam's cut $888k–$2.0M before Steam's cut
$19.99
4k reviews
Mixed
VRShooter
War Thunder
2013
Est. copies
≈ 49.7M–80.7M
721x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
786k reviews
Mostly Positive
Free to PlaySimulation
No Man's Sky
2016
Est. copies
≈ 17.5M–28.5M
387x vs typical
SteamSpy 5M–10M
Est. revenue
$289.3M–$777.8M after Steam's cut $526.0M–$1196.6M before Steam's cut
$59.99
422k reviews
Very Positive
Open WorldOpen World Survival Craft
The Forest
2018
Est. copies
≈ 20.8M–33.7M
627x vs typical
SteamSpy 20M–50M
Est. revenue
$114.2M–$306.9M after Steam's cut $207.5M–$472.2M before Steam's cut
$19.99
683k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Subnautica
2018
Est. copies
≈ 11.6M–18.8M
349x vs typical
SteamSpy 5M–10M
Est. revenue
$95.5M–$256.7M after Steam's cut $173.6M–$395.0M before Steam's cut
$29.99
381k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Astro Hunters VR
2024
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$9k–$24k after Steam's cut $16k–$37k before Steam's cut
$19.99
65 reviews
Mixed
Extraction ShooterVR
CONVRGENCE
2026
Est. copies
≈ 46k–75k
1.7x vs typical
SteamSpy 100k–200k
Est. revenue
$318k–$855k after Steam's cut $578k–$1.3M before Steam's cut
$24.99
2k reviews
Very Positive
VRAtmospheric

Sizing up your own game? See how many copies games in its genre usually sell before you build it.