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wishvane

How many copies did Looper Tactics sell?

Estimated copies sold
≈ 13k–20k
$38k–$102k after Steam's cut $69k–$157k before the cut
from 524 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Looper Tactics out and predicted the genre from its 8 similar games. Every figure here, including Looper Tactics's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 72k–129k
best case 2.5M (Minion Masters)
The Card Battler genre

7 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 72k–129k copies
≈ $385k–$465k after Steam's cut
from ~3k reviews
Best case
≈ 1.9M–3.1M copies
Minion Masters
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Card Battler (6 of 8) and Card Game (4 of 8).
The winners
Winners here lead with Trading Card Game + Turn-Based Tactics. The breakout hits carry PvE + Trading Card Game + Stylized; a typical game here doesn't.
The era
6 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.

Copies and revenue are rough lifetime estimates from the review count.

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Singleplayer2D

Sizing up your own game? See what its genre can realistically do before you build it.