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How many copies did Looper Tactics sell?

Estimated copies sold
≈ 13k–21k
$40k–$106k after Steam's cut $72k–$164k before Steam's cut
from 528 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Looper Tactics and predicted how it would do from its 8 similar games. Every figure here, including Looper Tactics's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 76k–135k
best case 2.5M (Minion Masters)
Games like Looper Tactics

A typical game among these

≈ 76k–135k copies

≈ $417k–$488k after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: Minion Masters at ≈ 1.9M–3.1M copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 54 to 4k.
The genre you'd be entering
These games
The similar games share Card Battler (6 of 8) and Card Game (4 of 8).
The winners
Winners here lead with Trading Card Game + Turn-Based Tactics. The breakout hits carry PvE + Trading Card Game + Stylized; a typical game here doesn't.
When they shipped
6 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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