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How big is 攻城与召唤 Siege and Summons 【5分钟一局 策略竞技 】?

Estimated owners
≈ 3k–5k
from 125 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 攻城与召唤 Siege and Summons 【5分钟一局 策略竞技 】 out and predicted the genre from its 8 similar games. Every figure here, including 攻城与召唤 Siege and Summons 【5分钟一局 策略竞技 】's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 18k–29k
best case 19.6M (Hearts of Iron IV)
The Military genre

3 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 18k–29k copies
≈ $67k–$272k after Steam's cut
from ~622 reviews
Best case
≈ 14.9M–24.2M copies
Hearts of Iron IV · ≈ $204.8M–$550.6M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Military (3 of 8) and Simulation (3 of 8).
The winners
Winners here lead with Open World + Story Rich, priced around $18. The breakout hits carry Historical; a typical game here doesn't.
The era
The games you compared span 2016 to 2026, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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SingleplayerBoard Game
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RPGAction
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Tactical RPGTurn-Based Tactics

Sizing up your own game? See what its genre can realistically do before you build it.