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How many copies did MEGA MAN X DiVE Offline sell?

Estimated copies sold
≈ 47k–76k
$385k–$1.0M after Steam's cut $700k–$1.6M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left MEGA MAN X DiVE Offline out and predicted the genre from its 5 similar games. Every figure here, including MEGA MAN X DiVE Offline's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5.8M–25.0M
best case 42.8M (Geometry Dash)

All 5 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 5.8M–25.0M copies
≈ $44.7M–$82.5M after Steam's cut
from ~145k reviews
Best case
≈ 32.6M–53.0M copies
Geometry Dash · ≈ $44.7M–$120.3M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Platformer (3 of 5) and Metroidvania (2 of 5).
The winners
Winners here lead with Music + Level Editor, priced around $5.
The era
The games you compared span 2012 to 2018, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Hollow Knight
2017
Est. copies
≈ 19.1M–31.0M
3.8x vs typical
SteamSpy 5M–10M
Est. revenue
$78.6M–$211.3M after Steam's cut $142.9M–$325.1M before the cut
$14.99
554k reviews
Overwhelmingly Positive
Geometry Dash
2014
Est. copies
≈ 32.6M–53.0M
4.3x vs typical
SteamSpy 5M–10M
Est. revenue
$44.7M–$120.3M after Steam's cut $81.3M–$185.0M before the cut
$4.99
627k reviews
Very Positive
DifficultMusic
Celeste
2018
Est. copies
≈ 4.4M–7.2M
SteamSpy 2M–5M
Est. revenue
$24.2M–$65.1M after Steam's cut $44.0M–$100.1M before the cut
$19.99
145k reviews
Overwhelmingly Positive
Castle Crashers®
2012
Est. copies
≈ 7.3M–11.8M
SteamSpy 5M–10M
Est. revenue
$29.9M–$80.4M after Steam's cut $54.4M–$123.7M before the cut
$14.99
140k reviews
Overwhelmingly Positive
2DOnline Co-Op
Ori and the Blind Forest: Definitive Edition
2016
Est. copies
≈ 2.8M–4.6M
SteamSpy 2M–5M
Est. revenue
$15.7M–$42.1M after Steam's cut $28.5M–$64.8M before the cut
$19.99
71k reviews
Overwhelmingly Positive
AtmosphericGreat Soundtrack

Sizing up your own game? See what its genre can realistically do before you build it.