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How many copies did SlasherRPG sell?

Estimated copies sold
≈ 322–524
$2k–$4k after Steam's cut $3k–$6k before Steam's cut
from 13 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid SlasherRPG and predicted how it would do from its 8 similar games. Every figure here, including SlasherRPG's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 87k–120k
best case 57.1M (Stardew Valley)
Games like SlasherRPG

A typical game among these

≈ 87k–120k copies

≈ $877k–$1.1M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Stardew Valley at ≈ 43.5M–70.7M copies, ≈ $179.4M–$482.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 333 to 34k.
The genre you'd be entering
These games
The similar games share Farming Sim (8 of 8) and Life Sim (8 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $22. The breakout hits carry RPG + Relaxing + Dating Sim; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2026, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Coral Island
2023
Est. copies
≈ 690k–1.1M
9.2x vs typical
SteamSpy 500k–1M
Est. revenue
$5.7M–$15.3M after Steam's cut $10.4M–$23.6M before Steam's cut
$29.99
28k reviews
Very Positive
Farming SimLife Sim
Stardew Valley
2016
Est. copies
≈ 43.5M–70.7M
347x vs typical
SteamSpy 20M–50M
Est. revenue
$179.4M–$482.4M after Steam's cut $326.2M–$742.1M before Steam's cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
Fields of Mistria
2026
Est. copies
≈ 886k–1.4M
12x vs typical
SteamSpy 500k–1M
Est. revenue
$3.4M–$9.2M after Steam's cut $6.2M–$14.1M before Steam's cut
$13.99
36k reviews
Overwhelmingly Positive
Early AccessFarming Sim
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
15x vs typical
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before Steam's cut
$29.99
44k reviews
Very Positive
Life SimRPG
Farmer's Dynasty - Final Harvest Edition
2019
Est. copies
≈ 124k–202k
SteamSpy 200k–500k
Est. revenue
$684k–$1.8M after Steam's cut $1.2M–$2.8M before Steam's cut
$19.99
4k reviews
Mostly Positive
Wanderstop
2025
Est. copies
≈ 81k–131k
SteamSpy 50k–100k
Est. revenue
$554k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
$24.99
3k reviews
Very Positive
AdventureSimulation
Wylde Flowers
2022
Est. copies
≈ 69k–112k
SteamSpy 50k–100k
Est. revenue
$472k–$1.3M after Steam's cut $859k–$2.0M before Steam's cut
$24.99
3k reviews
Overwhelmingly Positive
The Ranch of Rivershine
2025
Est. copies
≈ 58k–94k
SteamSpy 20k–50k
Est. revenue
$476k–$1.3M after Steam's cut $866k–$2.0M before Steam's cut
$29.99
2k reviews
Very Positive
SimulationHorses

Sizing up your own game? See how many copies games in its genre usually sell before you build it.