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How many copies did 5 Days sell?

Estimated copies sold
≈ 25–40
$55–$146 after Steam's cut $100–$224 before Steam's cut
from 1 review (1 user reviews)
Only 1 review so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid 5 Days and predicted how it would do from its 8 similar games. Every figure here, including 5 Days's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 6k–10k
best case 127k (Timespinner)
Games like 5 Days

A typical game among these

≈ 6k–10k copies

≈ $27k–$43k after Steam's cut

from ~222 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Timespinner at ≈ 97k–158k copies, ≈ $533k–$1.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 118 reviews in their first month; the range was 38 to 260.
The genre you'd be entering
These games
The similar games share Exploration (6 of 8) and Time Manipulation (4 of 8).
The winners
Winners here lead with Choices Matter + Story Rich, priced around $20. The breakout hits carry Story Rich + Adventure; a typical game here doesn't.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2022. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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4.1x vs typical
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14x vs typical
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