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How many copies did Immortals Fenyx Rising sell?

Estimated copies sold
≈ 119k–193k
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
from 5k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Immortals Fenyx Rising and predicted how it would do from its 8 similar games. Every figure here, including Immortals Fenyx Rising's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 5k–26k
best case 54k (Isles of Sea and Sky)
Games like Immortals Fenyx Rising

A typical game among these

≈ 5k–26k copies

≈ $36k–$222k after Steam's cut

from ~318 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Isles of Sea and Sky at ≈ 41k–67k copies, ≈ $227k–$611k after Steam's cut.

What their first month looked like
About half the games that made it here had over 104 reviews in their first month; the range was 26 to 704.
The genre you'd be entering
These games
The similar games share Exploration (5 of 8) and Puzzle (4 of 8).
The winners
Winners here lead with Metroidvania + Open World, priced around $20.
When they shipped
7 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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3.5x vs typical
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ExplorationAdventure

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