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How many copies did Mega City Force sell?

Estimated copies sold
≈ 8k–13k
$34k–$91k after Steam's cut $62k–$140k before Steam's cut
from 332 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Mega City Force and predicted how it would do from its 8 similar games. Every figure here, including Mega City Force's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 15k–94k
best case 206k (Nordic Ashes: Survivors of Ragnarok)
Games like Mega City Force

A typical game among these

≈ 15k–94k copies

≈ $30k–$383k after Steam's cut

from ~919 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: Nordic Ashes: Survivors of Ragnarok at ≈ 157k–256k copies, ≈ $432k–$1.2M after Steam's cut.

What their first month looked like
About half the games that made it here had over 285 reviews in their first month; the range was 244 to 4k.
The genre you'd be entering
These games
The similar games share Action Roguelike (6 of 8) and Rogue-lite (5 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $10.
When they shipped
7 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.