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How many copies did Mega City Force sell?

Estimated copies sold
≈ 8k–13k
$33k–$88k after Steam's cut $60k–$135k before the cut
from 331 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mega City Force out and predicted the genre from its 8 similar games. Every figure here, including Mega City Force's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 15k–85k
best case 199k (Nordic Ashes: Survivors of Ragnarok)
The Action Roguelike genre

4 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 15k–85k copies
≈ $28k–$349k after Steam's cut
from ~891 reviews
Best case
≈ 151k–246k copies
Nordic Ashes: Survivors of Ragnarok · ≈ $416k–$1.1M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (6 of 8) and Rogue-lite (5 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $10.
The era
7 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.

Copies and revenue are rough lifetime estimates from the review count.

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Bullet HellArena Shooter

Sizing up your own game? See what its genre can realistically do before you build it.