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How many copies did Vampire Hunters sell?

Estimated copies sold
≈ 55k–89k
$225k–$605k after Steam's cut $409k–$930k before Steam's cut
from 2k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Vampire Hunters and predicted how it would do from its 8 similar games. Every figure here, including Vampire Hunters's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 31k–109k
best case 799k (Roboquest)
Games like Vampire Hunters

A typical game among these

≈ 31k–109k copies

≈ $149k–$603k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: Roboquest at ≈ 608k–989k copies, ≈ $4.2M–$11.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 85 to 11k.
The genre you'd be entering
These games
The similar games share Action Roguelike (8 of 8) and FPS (8 of 8).
The winners
Winners here lead with FPS + Shooter, priced around $22. The breakout hits carry Shooter + Rhythm + Adventure; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Tower of Guns
2014
Est. copies
≈ 70k–114k
SteamSpy 200k–500k
Est. revenue
$289k–$777k after Steam's cut $525k–$1.2M before Steam's cut
$14.99
1k reviews
Very Positive
FPSFirst-Person
Impaler Gold
2022
Est. copies
≈ 15k–24k
SteamSpy 50k–100k
Est. revenue
$20k–$54k after Steam's cut $37k–$84k before Steam's cut
$4.99
594 reviews
Very Positive
Action Roguelike1990's
Into the Pit
2021
Est. copies
≈ 7k–11k
SteamSpy 20k–50k
Est. revenue
$28k–$74k after Steam's cut $50k–$114k before Steam's cut
$14.99
270 reviews
Mixed
ActionAction Roguelike
MOTHERGUNSHIP
2018
Est. copies
≈ 49k–80k
SteamSpy 100k–200k
Est. revenue
$340k–$913k after Steam's cut $618k–$1.4M before Steam's cut
$24.99
2k reviews
Mostly Positive
Action RoguelikeFPS
Heavy Bullets
2014
Est. copies
≈ 88k–143k
SteamSpy 100k–200k
Est. revenue
$241k–$649k after Steam's cut $439k–$998k before Steam's cut
$9.99
2k reviews
Very Positive
IndieAction
BPM: BULLETS PER MINUTE
2020
Est. copies
≈ 283k–461k
8.1x vs typical
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.4M before Steam's cut
$19.99
11k reviews
Very Positive
Immortal Redneck
2017
Est. copies
≈ 115k–187k
2.4x vs typical
SteamSpy 20k–50k
Est. revenue
$632k–$1.7M after Steam's cut $1.1M–$2.6M before Steam's cut
$19.95
3k reviews
Very Positive
Boomer ShooterFPS
Roboquest
2023
Est. copies
≈ 608k–989k
17x vs typical
SteamSpy 500k–1M
Est. revenue
$4.2M–$11.2M after Steam's cut $7.6M–$17.3M before Steam's cut
$24.99
25k reviews
Overwhelmingly Positive
FPSAction Roguelike

Sizing up your own game? See how many copies games in its genre usually sell before you build it.