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How many copies did Immortal Redneck sell?

Estimated copies sold
≈ 115k–187k
$632k–$1.7M after Steam's cut $1.1M–$2.6M before Steam's cut
from 3k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Immortal Redneck and predicted how it would do from its 8 similar games. Every figure here, including Immortal Redneck's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 55k–82k
best case 372k (BPM: BULLETS PER MINUTE)
Games like Immortal Redneck

A typical game among these

≈ 55k–82k copies

≈ $430k–$505k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: BPM: BULLETS PER MINUTE at ≈ 283k–461k copies, ≈ $1.6M–$4.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 774 reviews in their first month; the range was 643 to 2k.
The genre you'd be entering
These games
The similar games share Action Roguelike (8 of 8) and FPS (8 of 8).
The winners
Winners here lead with FPS + Rhythm, priced around $20. The breakout hits carry Rhythm + Adventure + Indie; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2024, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

ROBOBEAT
2024
Est. copies
≈ 46k–74k
SteamSpy 20k–50k
Est. revenue
$252k–$677k after Steam's cut $458k–$1.0M before Steam's cut
$19.99
2k reviews
Very Positive
Action RoguelikeRhythm
Heavy Bullets
2014
Est. copies
≈ 88k–143k
SteamSpy 100k–200k
Est. revenue
$241k–$649k after Steam's cut $439k–$998k before Steam's cut
$9.99
2k reviews
Very Positive
IndieAction
Tower of Guns
2014
Est. copies
≈ 70k–114k
SteamSpy 200k–500k
Est. revenue
$289k–$777k after Steam's cut $525k–$1.2M before Steam's cut
$14.99
1k reviews
Very Positive
FPSFirst-Person
MOTHERGUNSHIP
2018
Est. copies
≈ 49k–80k
SteamSpy 100k–200k
Est. revenue
$340k–$913k after Steam's cut $618k–$1.4M before Steam's cut
$24.99
2k reviews
Mostly Positive
Action RoguelikeFPS
Ziggurat 2
2021
Est. copies
≈ 38k–61k
SteamSpy 100k–200k
Est. revenue
$259k–$696k after Steam's cut $470k–$1.1M before Steam's cut
$24.99
2k reviews
Very Positive
BPM: BULLETS PER MINUTE
2020
Est. copies
≈ 283k–461k
7.3x vs typical
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.4M before Steam's cut
$19.99
11k reviews
Very Positive
Battle Shapers
2024
Est. copies
≈ 28k–46k
SteamSpy 20k–50k
Est. revenue
$194k–$521k after Steam's cut $352k–$802k before Steam's cut
$24.99
1k reviews
Very Positive
FPSAction Roguelike
Vampire Hunters
2024
Est. copies
≈ 55k–89k
SteamSpy 20k–50k
Est. revenue
$225k–$605k after Steam's cut $409k–$930k before Steam's cut
$14.99
2k reviews
Very Positive
Action RoguelikeFPS

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