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wishvane

How many copies did Impaler Gold sell?

Estimated copies sold
≈ 14k–23k
$19k–$52k after Steam's cut $35k–$80k before the cut
from 589 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Impaler Gold out and predicted the genre from its 8 similar games. Every figure here, including Impaler Gold's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 74k–213k
best case 395k (BPM: BULLETS PER MINUTE)
The Action Roguelike genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 74k–213k copies
≈ $544k–$2.3M after Steam's cut
from ~3k reviews
Best case
≈ 301k–489k copies
BPM: BULLETS PER MINUTE · ≈ $1.7M–$4.5M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (7 of 8) and FPS (7 of 8).
The winners
Winners here lead with FPS + Rhythm, priced around $20.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

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2.0x vs typical
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First-PersonAction Roguelike
Vampire Hunters
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Action RoguelikeFPS
STRAFE: Gold Edition
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Rogue-liteAction
OMFG: One Million Fatal Guns
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Free
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Action RoguelikeRhythm
BPM: BULLETS PER MINUTE
2020
Est. copies
≈ 301k–489k
3.9x vs typical
SteamSpy 500k–1M
Est. revenue
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$19.99
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Immortal Redneck
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≈ 114k–186k
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Boomer ShooterFPS
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≈ 227k–369k
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Early AccessAction Roguelike

Sizing up your own game? See what its genre can realistically do before you build it.