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How many copies did Endless Dark sell?

Estimated copies sold
≈ 3k–5k
$6k–$17k after Steam's cut $12k–$26k before the cut
from 120 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left Endless Dark out and predicted the genre from its 8 similar games. Every figure here, including Endless Dark's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 379k–1.2M
best case 2.2M (Lobotomy Corporation | Monster Management Simulation)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 379k–1.2M copies
≈ $1.5M–$11.6M after Steam's cut
from ~17k reviews
Best case
≈ 1.7M–2.7M copies
Lobotomy Corporation | Monster Management Simulation · ≈ $11.6M–$31.2M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Simulation (4 of 8) and Psychological Horror (3 of 8).
The winners
Winners here lead with Management + Psychological Horror, priced around $25.
The era
The games you compared span 2018 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Est. copies
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SteamSpy 500k–1M
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Choose Your Own AdventureSimulation
The Legend of Bum-Bo
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Rogue-liteIndie
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≈ 884k–1.4M
2.2x vs typical
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StrategyCity Builder
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≈ 1.1M–1.8M
2.5x vs typical
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SingleplayerAction RPG
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2018
Est. copies
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Est. copies
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$24.99
14k reviews
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Lobotomy Corporation | Monster Management Simulation
2018
Est. copies
≈ 1.7M–2.7M
3.3x vs typical
SteamSpy 1M–2M
Est. revenue
$11.6M–$31.2M after Steam's cut $21.1M–$48.1M before the cut
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Very Positive
ManagementDifficult
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2022
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≈ 121k–196k
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$24.99
5k reviews
Very Positive
Visual NovelAnime

Sizing up your own game? See what its genre can realistically do before you build it.