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How many copies did Starpoint Gemini 2 sell?

Estimated copies sold
≈ 231k–375k
$2.2M–$6.0M after Steam's cut $4.0M–$9.2M before Steam's cut
from 4k reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Starpoint Gemini 2 and predicted how it would do from its 8 similar games. Every figure here, including Starpoint Gemini 2's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.2M–6.6M
best case 9.9M (RimWorld)
Games like Starpoint Gemini 2

A typical game among these

≈ 1.2M–6.6M copies

≈ $9.3M–$51.7M after Steam's cut

from ~56k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Open World (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: RimWorld at ≈ 7.6M–12.3M copies, ≈ $72.7M–$195.4M after Steam's cut.

The genre you'd be entering
These games
The similar games share Open World (4 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Colony Sim + Base-Building, priced around $35.
When they shipped
The similar games span 2008 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Mountain
2014
Est. copies
≈ 912k–1.5M
SteamSpy 500k–1M
Est. revenue
$248k–$668k after Steam's cut $452k–$1.0M before Steam's cut
$0.99
16k reviews
Very Positive
SimulationIndie
RimWorld
2018
Est. copies
≈ 7.6M–12.3M
4.4x vs typical
SteamSpy 5M–10M
Est. revenue
$72.7M–$195.4M after Steam's cut $132.2M–$300.7M before Steam's cut
$34.99
249k reviews
Overwhelmingly Positive
Colony SimBase-Building
FTL: Faster Than Light
2012
Est. copies
≈ 5.0M–8.1M
SteamSpy 2M–5M
Est. revenue
$13.7M–$36.8M after Steam's cut $24.9M–$56.6M before Steam's cut
$9.99
79k reviews
Overwhelmingly Positive
Rogue-likeSpace
SPORE™
2008
Est. copies
≈ 4.6M–7.5M
SteamSpy 2M–5M
Est. revenue
$25.3M–$68.0M after Steam's cut $46.0M–$104.7M before Steam's cut
$19.99
73k reviews
Very Positive
God GameOpen World
EVE Online
2010
Est. copies
≈ 2.5M–4.1M
SteamSpy 2M–5M
Est. revenue
Free
Free
40k reviews
Mostly Positive
SpaceFree to Play
From the Depths
2020
Est. copies
≈ 319k–518k
SteamSpy 200k–500k
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.1M before Steam's cut
$24.99
13k reviews
Very Positive
BuildingNaval Combat
Elite Dangerous
2015
Est. copies
≈ 5.3M–8.5M
1.9x vs typical
SteamSpy 2M–5M
Est. revenue
$28.9M–$77.8M after Steam's cut $52.6M–$119.6M before Steam's cut
$19.99
108k reviews
Mostly Positive
Space SimSpace
Star Conflict
2013
Est. copies
≈ 963k–1.6M
SteamSpy 2M–5M
Est. revenue
Free
Free
15k reviews
Mostly Positive
Online Co-OpFree to Play

Sizing up your own game? See how many copies games in its genre usually sell before you build it.